What Are 99 Nights in the Forest Scripts?
99 Nights in the Forest scripts are specialized Lua code written specifically for this Roblox game, injected through script executors to enable various automation features and game enhancements. These scripts help players automatically collect resources, gain combat advantages, achieve rapid movement, and much more.
🚀 Key Script Features:
- Auto-collect wood, scrap, food, and other resources
- ESP wallhack features showing player, item, and monster locations
- God mode and infinite health capabilities
- Teleportation and flight functionality
- Automated building and combat systems
Automation Scripts (Auto Farm Scripts)
These scripts automatically collect various resources in the game, allowing you to continuously gather materials even while AFK.
🌲 Auto Wood Collector
Automatically finds and collects all wood on the map, with safe mode support to avoid detection by other players.
-- Auto Wood Collector Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/99nightsscripts/main/autowoodv2.lua"))()
-- Alternative method
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local function collectWood()
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == "Wood" and obj:IsA("Part") then
player.Character.HumanoidRootPart.CFrame = obj.CFrame
wait(0.1)
fireproximityprompt(obj.ProximityPrompt)
wait(0.5)
end
end
end
-- Auto collect every 30 seconds
spawn(function()
while wait(30) do
collectWood()
end
end)
🔧 Auto Scrap Farmer
Automatically collects scrap and metal materials, prioritizing rare materials.
-- Auto Scrap Farmer Script
local scrapItems = {"Scrap", "MetalScrap", "ElectronicScrap", "RareScrap"}
local function farmScrap()
for _, itemName in pairs(scrapItems) do
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == itemName and obj:IsA("Part") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.CFrame
wait(0.2)
if obj:FindFirstChild("ProximityPrompt") then
fireproximityprompt(obj.ProximityPrompt)
end
wait(0.3)
end
end
end
end
-- Run every 45 seconds
spawn(function()
while wait(45) do
farmScrap()
end
end)
🍄 Auto Food Gatherer
Automatically collects mushrooms, berries, and other food items to keep hunger levels full.
-- Auto Food Gatherer Script
local foodItems = {"Mushroom", "Berry", "Apple", "Meat"}
local function gatherFood()
for _, foodType in pairs(foodItems) do
for _, food in pairs(workspace:GetDescendants()) do
if food.Name:find(foodType) and food:IsA("Part") then
game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = food.CFrame
wait(0.15)
if food:FindFirstChild("ProximityPrompt") then
fireproximityprompt(food.ProximityPrompt)
end
wait(0.25)
end
end
end
end
-- Auto eat when hungry
local function autoEat()
local hunger = game.Players.LocalPlayer.PlayerGui.MainGui.Hunger.Value
if hunger < 50 then
-- Auto consume food from inventory
game:GetService("ReplicatedStorage").Events.EatFood:FireServer()
end
end
spawn(function()
while wait(20) do
gatherFood()
autoEat()
end
end)
Combat Enhancement Scripts
These scripts provide combat advantages, including god mode, auto-combat, and weapon enhancement features.
🛡️ God Mode / Invincibility
Makes your character immune to all damage, including monster attacks and environmental damage.
-- God Mode Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Method 1: Health manipulation
spawn(function()
while wait(0.1) do
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end
end
end)
-- Method 2: Damage immunity
local function onDamage(damage)
return 0
end
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.HealthChanged:Connect(function(health)
if health < player.Character.Humanoid.MaxHealth then
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end
end)
end
-- Method 3: Advanced god mode
loadstring(game:HttpGet("https://raw.githubusercontent.com/99nightsscripts/main/godmodev3.lua"))()
⚔️ Auto Combat
Automatically attacks nearby enemies and monsters, with weapon switching and optimal attack distance support.
-- Auto Combat Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local attackRange = 50
local autoAttackEnabled = true
local function findNearestEnemy()
local nearestEnemy = nil
local shortestDistance = attackRange
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name:find("Monster") or obj.Name:find("Enemy") or obj.Name:find("Wendigo") then
if obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") then
local distance = (player.Character.HumanoidRootPart.Position - obj.HumanoidRootPart.Position).Magnitude
if distance < shortestDistance then
nearestEnemy = obj
shortestDistance = distance
end
end
end
end
return nearestEnemy
end
local function attackEnemy(enemy)
if enemy and enemy:FindFirstChild("HumanoidRootPart") then
-- Face the enemy
local lookDirection = (enemy.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Unit
player.Character.HumanoidRootPart.CFrame = CFrame.lookAt(player.Character.HumanoidRootPart.Position, enemy.HumanoidRootPart.Position)
-- Attack
game:GetService("ReplicatedStorage").Events.Attack:FireServer()
wait(0.5)
end
end
-- Main combat loop
spawn(function()
while autoAttackEnabled do
wait(0.1)
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local enemy = findNearestEnemy()
if enemy then
attackEnemy(enemy)
end
end
end
end)
⚡ Infinite Stamina
Infinite stamina, allowing unlimited running and action execution.
-- Infinite Stamina Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer
spawn(function()
while wait(0.1) do
if player.PlayerGui:FindFirstChild("MainGui") then
local staminaBar = player.PlayerGui.MainGui:FindFirstChild("Stamina")
if staminaBar then
staminaBar.Value = 100
end
end
-- Alternative method
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = 25
player.Character.Humanoid.JumpPower = 50
end
end
end)
Movement Scripts
These scripts provide fast movement, teleportation, and flight capabilities, allowing you to freely traverse the map.
🌟 Teleport Script
Teleport to any location on the map, including preset important locations.
-- Teleport Script with GUI
local Players = game:GetService("Players")
local player = Players.LocalPlayer
-- Teleport locations
local locations = {
["Spawn"] = Vector3.new(0, 5, 0),
["Forest Center"] = Vector3.new(100, 5, 100),
["Mountain Top"] = Vector3.new(200, 50, 200),
["Cave Entrance"] = Vector3.new(-150, 5, -100),
["Abandoned House"] = Vector3.new(50, 5, -200),
["Resource Area"] = Vector3.new(-200, 5, 150)
}
-- Create GUI
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
local title = Instance.new("TextLabel")
screenGui.Parent = player.PlayerGui
frame.Parent = screenGui
frame.Size = UDim2.new(0, 300, 0, 400)
frame.Position = UDim2.new(0, 50, 0, 50)
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.BorderSizePixel = 0
title.Parent = frame
title.Size = UDim2.new(1, 0, 0, 50)
title.Text = "Teleport Menu"
title.TextColor3 = Color3.new(1, 1, 1)
title.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18
-- Create teleport buttons
local yPos = 60
for locationName, position in pairs(locations) do
local button = Instance.new("TextButton")
button.Parent = frame
button.Size = UDim2.new(0.9, 0, 0, 40)
button.Position = UDim2.new(0.05, 0, 0, yPos)
button.Text = "Teleport to " .. locationName
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
button.Font = Enum.Font.SourceSans
button.TextSize = 14
button.MouseButton1Click:Connect(function()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(position)
end
end)
yPos = yPos + 50
end
-- Click to teleport function
local mouse = player:GetMouse()
local teleportEnabled = false
local toggleButton = Instance.new("TextButton")
toggleButton.Parent = frame
toggleButton.Size = UDim2.new(0.9, 0, 0, 40)
toggleButton.Position = UDim2.new(0.05, 0, 0, yPos)
toggleButton.Text = "Toggle Click Teleport: OFF"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.BackgroundColor3 = Color3.new(0.5, 0.2, 0.2)
toggleButton.MouseButton1Click:Connect(function()
teleportEnabled = not teleportEnabled
toggleButton.Text = "Toggle Click Teleport: " .. (teleportEnabled and "ON" or "OFF")
toggleButton.BackgroundColor3 = teleportEnabled and Color3.new(0.2, 0.5, 0.2) or Color3.new(0.5, 0.2, 0.2)
end)
mouse.Button1Down:Connect(function()
if teleportEnabled and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
player.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 5, 0))
end
end)
🚁 Fly Script
Enables character flight using WASD for direction, Space to ascend, and Shift to descend.
-- Fly Script
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local flying = false
local flySpeed = 50
local bodyVelocity = nil
local bodyAngularVelocity = nil
local function startFlying()
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = player.Character.HumanoidRootPart
bodyVelocity = Instance.new("BodyVelocity")
bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
bodyVelocity.Velocity = Vector3.new(0, 0, 0)
bodyVelocity.Parent = humanoidRootPart
bodyAngularVelocity = Instance.new("BodyAngularVelocity")
bodyAngularVelocity.MaxTorque = Vector3.new(4000, 4000, 4000)
bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
bodyAngularVelocity.Parent = humanoidRootPart
flying = true
end
end
local function stopFlying()
if bodyVelocity then
bodyVelocity:Destroy()
bodyVelocity = nil
end
if bodyAngularVelocity then
bodyAngularVelocity:Destroy()
bodyAngularVelocity = nil
end
flying = false
end
-- Toggle fly with F key
UserInputService.InputBegan:Connect(function(input, gameProcessed)
if not gameProcessed and input.KeyCode == Enum.KeyCode.F then
if flying then
stopFlying()
print("Flying disabled")
else
startFlying()
print("Flying enabled - Use WASD to move, Space to go up, Shift to go down")
end
end
end)
-- Flying controls
RunService.Heartbeat:Connect(function()
if flying and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local humanoidRootPart = player.Character.HumanoidRootPart
local camera = workspace.CurrentCamera
local moveVector = Vector3.new(0, 0, 0)
-- Get input
if UserInputService:IsKeyDown(Enum.KeyCode.W) then
moveVector = moveVector + camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then
moveVector = moveVector - camera.CFrame.LookVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then
moveVector = moveVector - camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then
moveVector = moveVector + camera.CFrame.RightVector
end
if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
moveVector = moveVector + Vector3.new(0, 1, 0)
end
if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
moveVector = moveVector - Vector3.new(0, 1, 0)
end
-- Apply movement
if bodyVelocity then
bodyVelocity.Velocity = moveVector * flySpeed
end
end
end)
💨 Speed Hack
Dramatically increases movement speed with adjustable speed multipliers.
-- Speed Hack Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local normalSpeed = 16
local speedMultiplier = 3 -- Change this value to adjust speed
local function setSpeed(speed)
if player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = speed
end
end
-- Apply speed hack
setSpeed(normalSpeed * speedMultiplier)
-- Maintain speed hack
spawn(function()
while wait(1) do
setSpeed(normalSpeed * speedMultiplier)
end
end)
-- Speed control GUI
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
local speedLabel = Instance.new("TextLabel")
local speedSlider = Instance.new("TextBox")
local applyButton = Instance.new("TextButton")
screenGui.Parent = player.PlayerGui
frame.Parent = screenGui
frame.Size = UDim2.new(0, 250, 0, 150)
frame.Position = UDim2.new(1, -270, 0, 50)
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.BorderSizePixel = 0
speedLabel.Parent = frame
speedLabel.Size = UDim2.new(1, 0, 0, 30)
speedLabel.Text = "Speed Multiplier: " .. speedMultiplier
speedLabel.TextColor3 = Color3.new(1, 1, 1)
speedLabel.BackgroundTransparency = 1
speedSlider.Parent = frame
speedSlider.Size = UDim2.new(0.8, 0, 0, 30)
speedSlider.Position = UDim2.new(0.1, 0, 0, 40)
speedSlider.Text = tostring(speedMultiplier)
speedSlider.TextColor3 = Color3.new(1, 1, 1)
speedSlider.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
applyButton.Parent = frame
applyButton.Size = UDim2.new(0.8, 0, 0, 30)
applyButton.Position = UDim2.new(0.1, 0, 0, 80)
applyButton.Text = "Apply Speed"
applyButton.TextColor3 = Color3.new(1, 1, 1)
applyButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
applyButton.MouseButton1Click:Connect(function()
local newSpeed = tonumber(speedSlider.Text)
if newSpeed and newSpeed > 0 and newSpeed <= 10 then
speedMultiplier = newSpeed
speedLabel.Text = "Speed Multiplier: " .. speedMultiplier
setSpeed(normalSpeed * speedMultiplier)
end
end)
ESP Wallhack Scripts
ESP scripts allow you to see the locations of other players, items, and monsters, even when they're blocked by walls.
👁️ Universal ESP
Shows locations of all players, items, and monsters with customizable colors and distance display.
-- Universal ESP Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local espEnabled = true
local espObjects = {}
-- ESP Colors
local colors = {
Player = Color3.new(1, 0, 0), -- Red for players
Item = Color3.new(0, 1, 0), -- Green for items
Monster = Color3.new(1, 1, 0), -- Yellow for monsters
Resource = Color3.new(0, 0, 1) -- Blue for resources
}
-- Create ESP for object
local function createESP(obj, espType)
if not obj or not obj:FindFirstChild("HumanoidRootPart") and not obj:IsA("Part") then
return
end
local billboard = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local textLabel = Instance.new("TextLabel")
billboard.Parent = obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") or obj
billboard.Size = UDim2.new(0, 100, 0, 50)
billboard.StudsOffset = Vector3.new(0, 2, 0)
billboard.AlwaysOnTop = true
frame.Parent = billboard
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 0.5
frame.BackgroundColor3 = colors[espType] or Color3.new(1, 1, 1)
frame.BorderSizePixel = 0
textLabel.Parent = frame
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = obj.Name
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextScaled = true
textLabel.Font = Enum.Font.SourceSansBold
-- Distance calculation
local connection
connection = RunService.Heartbeat:Connect(function()
if not espEnabled or not obj.Parent then
billboard:Destroy()
connection:Disconnect()
return
end
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local targetPos = obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") and obj.HumanoidRootPart.Position or obj.Position
local distance = (player.Character.HumanoidRootPart.Position - targetPos).Magnitude
textLabel.Text = obj.Name .. "\n[" .. math.floor(distance) .. "m]"
end
end)
table.insert(espObjects, {billboard = billboard, connection = connection})
end
-- Scan for players
local function scanPlayers()
for _, otherPlayer in pairs(Players:GetPlayers()) do
if otherPlayer ~= player and otherPlayer.Character then
createESP(otherPlayer.Character, "Player")
end
end
end
-- Scan for items and resources
local function scanItems()
local itemNames = {"Wood", "Scrap", "Mushroom", "Berry", "Bandage", "Weapon", "Tool"}
for _, obj in pairs(workspace:GetDescendants()) do
for _, itemName in pairs(itemNames) do
if obj.Name:find(itemName) and obj:IsA("Part") then
createESP(obj, "Item")
end
end
end
end
-- Scan for monsters
local function scanMonsters()
local monsterNames = {"Monster", "Enemy", "Wendigo", "Beast", "Creature"}
for _, obj in pairs(workspace:GetDescendants()) do
for _, monsterName in pairs(monsterNames) do
if obj.Name:find(monsterName) and obj:IsA("Model") then
createESP(obj, "Monster")
end
end
end
end
-- Main ESP loop
spawn(function()
while wait(2) do
if espEnabled then
scanPlayers()
scanItems()
scanMonsters()
end
end
end)
-- ESP Toggle GUI
local screenGui = Instance.new("ScreenGui")
local toggleButton = Instance.new("TextButton")
screenGui.Parent = player.PlayerGui
toggleButton.Parent = screenGui
toggleButton.Size = UDim2.new(0, 150, 0, 50)
toggleButton.Position = UDim2.new(0, 50, 1, -100)
toggleButton.Text = "ESP: ON"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.BackgroundColor3 = Color3.new(0.2, 0.8, 0.2)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 18
toggleButton.MouseButton1Click:Connect(function()
espEnabled = not espEnabled
toggleButton.Text = "ESP: " .. (espEnabled and "ON" or "OFF")
toggleButton.BackgroundColor3 = espEnabled and Color3.new(0.2, 0.8, 0.2) or Color3.new(0.8, 0.2, 0.2)
if not espEnabled then
-- Clear all ESP objects
for _, espObj in pairs(espObjects) do
if espObj.billboard then
espObj.billboard:Destroy()
end
if espObj.connection then
espObj.connection:Disconnect()
end
end
espObjects = {}
end
end)
📦 Item ESP Only
Shows only item locations including weapons, tools, resources, etc., without displaying players.
-- Item ESP Only Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
local itemESPEnabled = true
local trackedItems = {}
-- Items to track
local importantItems = {
"Wood", "Scrap", "MetalScrap", "Bandage", "Mushroom", "Berry",
"Weapon", "Axe", "Flashlight", "Map", "Compass", "Key", "Pelt"
}
local function createItemESP(item)
if trackedItems[item] then return end
local billboard = Instance.new("BillboardGui")
local frame = Instance.new("Frame")
local textLabel = Instance.new("TextLabel")
billboard.Parent = item
billboard.Size = UDim2.new(0, 80, 0, 40)
billboard.StudsOffset = Vector3.new(0, 1, 0)
billboard.AlwaysOnTop = true
frame.Parent = billboard
frame.Size = UDim2.new(1, 0, 1, 0)
frame.BackgroundTransparency = 0.3
frame.BackgroundColor3 = Color3.new(0, 1, 0)
frame.BorderSizePixel = 0
textLabel.Parent = frame
textLabel.Size = UDim2.new(1, 0, 1, 0)
textLabel.BackgroundTransparency = 1
textLabel.Text = item.Name
textLabel.TextColor3 = Color3.new(1, 1, 1)
textLabel.TextScaled = true
textLabel.Font = Enum.Font.SourceSans
trackedItems[item] = {billboard = billboard, textLabel = textLabel}
-- Update distance
local connection
connection = RunService.Heartbeat:Connect(function()
if not itemESPEnabled or not item.Parent then
billboard:Destroy()
trackedItems[item] = nil
connection:Disconnect()
return
end
if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
local distance = (player.Character.HumanoidRootPart.Position - item.Position).Magnitude
textLabel.Text = item.Name .. "\n" .. math.floor(distance) .. "m"
-- Change color based on distance
if distance < 20 then
frame.BackgroundColor3 = Color3.new(1, 0, 0) -- Red for close items
elseif distance < 50 then
frame.BackgroundColor3 = Color3.new(1, 1, 0) -- Yellow for medium distance
else
frame.BackgroundColor3 = Color3.new(0, 1, 0) -- Green for far items
end
end
end)
end
-- Scan for items
local function scanForItems()
for _, obj in pairs(workspace:GetDescendants()) do
if obj:IsA("Part") then
for _, itemName in pairs(importantItems) do
if obj.Name:find(itemName) and not trackedItems[obj] then
createItemESP(obj)
break
end
end
end
end
end
-- Main scanning loop
spawn(function()
while wait(3) do
if itemESPEnabled then
scanForItems()
end
end
end)
-- Toggle button
local screenGui = Instance.new("ScreenGui")
local toggleButton = Instance.new("TextButton")
screenGui.Parent = player.PlayerGui
toggleButton.Parent = screenGui
toggleButton.Size = UDim2.new(0, 120, 0, 40)
toggleButton.Position = UDim2.new(0, 220, 1, -100)
toggleButton.Text = "Item ESP: ON"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.BackgroundColor3 = Color3.new(0.2, 0.8, 0.2)
toggleButton.MouseButton1Click:Connect(function()
itemESPEnabled = not itemESPEnabled
toggleButton.Text = "Item ESP: " .. (itemESPEnabled and "ON" or "OFF")
toggleButton.BackgroundColor3 = itemESPEnabled and Color3.new(0.2, 0.8, 0.2) or Color3.new(0.8, 0.2, 0.2)
if not itemESPEnabled then
for item, data in pairs(trackedItems) do
if data.billboard then
data.billboard:Destroy()
end
end
trackedItems = {}
end
end)
Popular Combined Scripts
These are the most popular multi-functional scripts in the community, integrating multiple features.
🔥 All-in-One Ultimate Script
Ultimate script containing all features: auto farm, ESP, teleport, god mode, and more.
-- All-in-One Ultimate Script for 99 Nights in the Forest
-- Features: Auto Farm, ESP, God Mode, Teleport, Fly, Speed Hack
loadstring(game:HttpGet("https://raw.githubusercontent.com/99nightsscripts/main/ultimate-v4.lua"))()
-- Alternative local version
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer
-- Main GUI
local screenGui = Instance.new("ScreenGui")
local mainFrame = Instance.new("Frame")
local titleLabel = Instance.new("TextLabel")
screenGui.Parent = player.PlayerGui
screenGui.Name = "99NightsUltimateGUI"
mainFrame.Parent = screenGui
mainFrame.Size = UDim2.new(0, 400, 0, 500)
mainFrame.Position = UDim2.new(0.5, -200, 0.5, -250)
mainFrame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
mainFrame.BorderSizePixel = 0
mainFrame.Active = true
mainFrame.Draggable = true
titleLabel.Parent = mainFrame
titleLabel.Size = UDim2.new(1, 0, 0, 50)
titleLabel.Text = "99 Nights Ultimate Script"
titleLabel.TextColor3 = Color3.new(1, 0.6, 0)
titleLabel.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
titleLabel.Font = Enum.Font.SourceSansBold
titleLabel.TextSize = 20
-- Feature toggles
local features = {
{name = "Auto Wood Farm", key = "autoWood", enabled = false},
{name = "Auto Scrap Farm", key = "autoScrap", enabled = false},
{name = "God Mode", key = "godMode", enabled = false},
{name = "ESP", key = "esp", enabled = false},
{name = "Speed Hack", key = "speedHack", enabled = false},
{name = "Infinite Stamina", key = "infiniteStamina", enabled = false}
}
local buttons = {}
local yPos = 60
for i, feature in pairs(features) do
local button = Instance.new("TextButton")
button.Parent = mainFrame
button.Size = UDim2.new(0.9, 0, 0, 40)
button.Position = UDim2.new(0.05, 0, 0, yPos)
button.Text = feature.name .. ": OFF"
button.TextColor3 = Color3.new(1, 1, 1)
button.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
button.Font = Enum.Font.SourceSans
button.TextSize = 14
buttons[feature.key] = button
button.MouseButton1Click:Connect(function()
feature.enabled = not feature.enabled
button.Text = feature.name .. ": " .. (feature.enabled and "ON" or "OFF")
button.BackgroundColor3 = feature.enabled and Color3.new(0.2, 0.8, 0.2) or Color3.new(0.3, 0.3, 0.3)
end)
yPos = yPos + 50
end
-- Feature implementations
spawn(function()
while wait(1) do
-- Auto Wood Farm
if features[1].enabled then
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == "Wood" and obj:IsA("Part") and obj:FindFirstChild("ProximityPrompt") then
player.Character.HumanoidRootPart.CFrame = obj.CFrame
wait(0.1)
fireproximityprompt(obj.ProximityPrompt)
wait(0.5)
break
end
end
end
-- Auto Scrap Farm
if features[2].enabled then
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name:find("Scrap") and obj:IsA("Part") and obj:FindFirstChild("ProximityPrompt") then
player.Character.HumanoidRootPart.CFrame = obj.CFrame
wait(0.1)
fireproximityprompt(obj.ProximityPrompt)
wait(0.5)
break
end
end
end
-- God Mode
if features[3].enabled and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
end
-- Speed Hack
if features[5].enabled and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = 50
elseif not features[5].enabled and player.Character and player.Character:FindFirstChild("Humanoid") then
player.Character.Humanoid.WalkSpeed = 16
end
-- Infinite Stamina
if features[6].enabled and player.PlayerGui:FindFirstChild("MainGui") then
local staminaBar = player.PlayerGui.MainGui:FindFirstChild("Stamina")
if staminaBar then
staminaBar.Value = 100
end
end
end
end)
print("99 Nights Ultimate Script Loaded! Press F1 to toggle GUI")
🎒 Survival Pack Script
Survival-focused script pack including auto food collection, shelter building, tool crafting, and more.
-- Survival Pack Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer
local survivalMode = true
local autoSurvival = {
collectFood = true,
buildShelter = true,
craftTools = true,
avoidDanger = true
}
-- Auto collect food when hungry
local function autoEat()
if player.PlayerGui:FindFirstChild("MainGui") then
local hungerBar = player.PlayerGui.MainGui:FindFirstChild("Hunger")
if hungerBar and hungerBar.Value < 30 then
-- Find and collect food
for _, obj in pairs(workspace:GetDescendants()) do
if (obj.Name:find("Mushroom") or obj.Name:find("Berry")) and obj:IsA("Part") then
player.Character.HumanoidRootPart.CFrame = obj.CFrame
wait(0.2)
if obj:FindFirstChild("ProximityPrompt") then
fireproximityprompt(obj.ProximityPrompt)
end
wait(0.5)
break
end
end
end
end
end
-- Auto collect building materials
local function collectBuildingMaterials()
local materials = {"Wood", "Stone", "Stick"}
for _, material in pairs(materials) do
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name == material and obj:IsA("Part") then
local distance = (player.Character.HumanoidRootPart.Position - obj.Position).Magnitude
if distance < 100 then -- Only collect nearby materials
player.Character.HumanoidRootPart.CFrame = obj.CFrame
wait(0.1)
if obj:FindFirstChild("ProximityPrompt") then
fireproximityprompt(obj.ProximityPrompt)
end
wait(0.3)
end
end
end
end
end
-- Auto craft essential tools
local function autoCraft()
-- This would interact with the crafting system
-- Implementation depends on game's crafting mechanics
game:GetService("ReplicatedStorage").Events.Craft:FireServer("Map")
wait(1)
game:GetService("ReplicatedStorage").Events.Craft:FireServer("Axe")
wait(1)
game:GetService("ReplicatedStorage").Events.Craft:FireServer("Flashlight")
end
-- Danger avoidance
local function avoidDanger()
for _, obj in pairs(workspace:GetDescendants()) do
if obj.Name:find("Monster") or obj.Name:find("Wendigo") then
if obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") then
local distance = (player.Character.HumanoidRootPart.Position - obj.HumanoidRootPart.Position).Magnitude
if distance < 30 then
-- Move away from danger
local escapeDirection = (player.Character.HumanoidRootPart.Position - obj.HumanoidRootPart.Position).Unit
local escapePosition = player.Character.HumanoidRootPart.Position + (escapeDirection * 50)
player.Character.HumanoidRootPart.CFrame = CFrame.new(escapePosition)
wait(2)
end
end
end
end
end
-- Main survival loop
spawn(function()
while survivalMode do
wait(5)
if autoSurvival.collectFood then
autoEat()
end
if autoSurvival.buildShelter then
collectBuildingMaterials()
end
if autoSurvival.avoidDanger then
avoidDanger()
end
wait(10)
if autoSurvival.craftTools then
autoCraft()
end
end
end)
print("Survival Pack Script activated! Your character will now automatically survive.")
Recommended Script Executors
To use these scripts, you need a reliable script executor. Here are the most recommended executors for August 2025:
🚀 Synapse X
Status: Active
Price: Paid ($20)
Detection Rate: Extremely Low
Compatibility: 99% Roblox Games
Most stable and feature-complete executor with extremely low detection rates, supports all scripts.
⚡ Krnl
Status: Active
Price: Free
Detection Rate: Low
Compatibility: 95% Roblox Games
Best free executor with powerful features and frequent updates.
🔥 Fluxus
Status: Active
Price: Free
Detection Rate: Medium
Compatibility: 90% Roblox Games
User-friendly free executor, perfect for beginners.
💎 Oxygen U
Status: Active
Price: Free
Detection Rate: Low
Compatibility: 92% Roblox Games
Emerging free executor with excellent performance and modern interface.
⚠️ Usage Tips:
- Always download executors from official websites
- Disable antivirus before use (may cause false positives)
- Don't use scripts on your main account
- Regularly update executors to avoid detection
- Using a VPN can reduce ban risks
Frequently Asked Questions (FAQ)
❓ Do these scripts still work?
Yes, all scripts on this page have been tested and updated for August 2025. We regularly check script availability and promptly update any broken code. If a script doesn't work, try alternative versions or contact us.
🚫 Will using scripts get me banned?
Using scripts does carry a risk of getting banned. Roblox's anti-cheat system is constantly improving, but risk levels depend on multiple factors: script type used, executor quality, usage frequency, etc. We recommend testing with alt accounts and avoiding use on main accounts.
🔄 How do I update scripts?
Most scripts use loadstring to load from online sources, automatically getting the latest versions. For local scripts, regularly visit this page for updates. We recommend bookmarking this page to always get the latest script code.
❌ What if scripts don't work?
If scripts don't work, try these solutions: 1) Ensure you're using the latest executor version; 2) Check if the game has updates; 3) Try re-injecting the script; 4) Use a different executor; 5) Verify the script code was copied completely.
🎮 Which scripts are safest?
Relatively speaking, ESP and teleport scripts have lower detection risks, while god mode and auto farm scripts carry higher risks. We recommend beginners start with simple features like ESP or speed modifications, gradually trying more complex functions.
📱 Can I use these scripts on mobile?
Most script executors only support PC platforms. While some mobile executors exist, they have limited functionality and poor stability. We recommend using scripts on PC for the best experience.
🔧 How do I customize scripts?
You can modify parameters within scripts to customize functionality. For example, change the speedMultiplier value in speed scripts, or modify color settings in ESP scripts. We recommend learning basic Lua programming before making modifications.