99 Nights in the Forest Scripts August 2025

Latest working Lua scripts with one-click copy functionality

✓ Updated August 2025 🔥 Most Popular

What Are 99 Nights in the Forest Scripts?

99 Nights in the Forest scripts are specialized Lua code written specifically for this Roblox game, injected through script executors to enable various automation features and game enhancements. These scripts help players automatically collect resources, gain combat advantages, achieve rapid movement, and much more.

🚀 Key Script Features:

  • Auto-collect wood, scrap, food, and other resources
  • ESP wallhack features showing player, item, and monster locations
  • God mode and infinite health capabilities
  • Teleportation and flight functionality
  • Automated building and combat systems
99 Nights in the Forest Scripts Interface
Using scripts can dramatically enhance your gameplay experience and efficiency

Automation Scripts (Auto Farm Scripts)

These scripts automatically collect various resources in the game, allowing you to continuously gather materials even while AFK.

🌲 Auto Wood Collector

Working Popular

Automatically finds and collects all wood on the map, with safe mode support to avoid detection by other players.

-- Auto Wood Collector Script
loadstring(game:HttpGet("https://raw.githubusercontent.com/99nightsscripts/main/autowoodv2.lua"))()

-- Alternative method
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local function collectWood()
    for _, obj in pairs(workspace:GetDescendants()) do
        if obj.Name == "Wood" and obj:IsA("Part") then
            player.Character.HumanoidRootPart.CFrame = obj.CFrame
            wait(0.1)
            fireproximityprompt(obj.ProximityPrompt)
            wait(0.5)
        end
    end
end

-- Auto collect every 30 seconds
spawn(function()
    while wait(30) do
        collectWood()
    end
end)

🔧 Auto Scrap Farmer

Working

Automatically collects scrap and metal materials, prioritizing rare materials.

-- Auto Scrap Farmer Script
local scrapItems = {"Scrap", "MetalScrap", "ElectronicScrap", "RareScrap"}

local function farmScrap()
    for _, itemName in pairs(scrapItems) do
        for _, obj in pairs(workspace:GetDescendants()) do
            if obj.Name == itemName and obj:IsA("Part") then
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = obj.CFrame
                wait(0.2)
                if obj:FindFirstChild("ProximityPrompt") then
                    fireproximityprompt(obj.ProximityPrompt)
                end
                wait(0.3)
            end
        end
    end
end

-- Run every 45 seconds
spawn(function()
    while wait(45) do
        farmScrap()
    end
end)

🍄 Auto Food Gatherer

Working

Automatically collects mushrooms, berries, and other food items to keep hunger levels full.

-- Auto Food Gatherer Script
local foodItems = {"Mushroom", "Berry", "Apple", "Meat"}

local function gatherFood()
    for _, foodType in pairs(foodItems) do
        for _, food in pairs(workspace:GetDescendants()) do
            if food.Name:find(foodType) and food:IsA("Part") then
                game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = food.CFrame
                wait(0.15)
                if food:FindFirstChild("ProximityPrompt") then
                    fireproximityprompt(food.ProximityPrompt)
                end
                wait(0.25)
            end
        end
    end
end

-- Auto eat when hungry
local function autoEat()
    local hunger = game.Players.LocalPlayer.PlayerGui.MainGui.Hunger.Value
    if hunger < 50 then
        -- Auto consume food from inventory
        game:GetService("ReplicatedStorage").Events.EatFood:FireServer()
    end
end

spawn(function()
    while wait(20) do
        gatherFood()
        autoEat()
    end
end)

Combat Enhancement Scripts

These scripts provide combat advantages, including god mode, auto-combat, and weapon enhancement features.

🛡️ God Mode / Invincibility

Working High Risk

Makes your character immune to all damage, including monster attacks and environmental damage.

-- God Mode Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- Method 1: Health manipulation
spawn(function()
    while wait(0.1) do
        if player.Character and player.Character:FindFirstChild("Humanoid") then
            player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
        end
    end
end)

-- Method 2: Damage immunity
local function onDamage(damage)
    return 0
end

if player.Character and player.Character:FindFirstChild("Humanoid") then
    player.Character.Humanoid.HealthChanged:Connect(function(health)
        if health < player.Character.Humanoid.MaxHealth then
            player.Character.Humanoid.Health = player.Character.Humanoid.MaxHealth
        end
    end)
end

-- Method 3: Advanced god mode
loadstring(game:HttpGet("https://raw.githubusercontent.com/99nightsscripts/main/godmodev3.lua"))()

⚔️ Auto Combat

Working

Automatically attacks nearby enemies and monsters, with weapon switching and optimal attack distance support.

-- Auto Combat Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local attackRange = 50
local autoAttackEnabled = true

local function findNearestEnemy()
    local nearestEnemy = nil
    local shortestDistance = attackRange
    
    for _, obj in pairs(workspace:GetDescendants()) do
        if obj.Name:find("Monster") or obj.Name:find("Enemy") or obj.Name:find("Wendigo") then
            if obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") then
                local distance = (player.Character.HumanoidRootPart.Position - obj.HumanoidRootPart.Position).Magnitude
                if distance < shortestDistance then
                    nearestEnemy = obj
                    shortestDistance = distance
                end
            end
        end
    end
    
    return nearestEnemy
end

local function attackEnemy(enemy)
    if enemy and enemy:FindFirstChild("HumanoidRootPart") then
        -- Face the enemy
        local lookDirection = (enemy.HumanoidRootPart.Position - player.Character.HumanoidRootPart.Position).Unit
        player.Character.HumanoidRootPart.CFrame = CFrame.lookAt(player.Character.HumanoidRootPart.Position, enemy.HumanoidRootPart.Position)
        
        -- Attack
        game:GetService("ReplicatedStorage").Events.Attack:FireServer()
        wait(0.5)
    end
end

-- Main combat loop
spawn(function()
    while autoAttackEnabled do
        wait(0.1)
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local enemy = findNearestEnemy()
            if enemy then
                attackEnemy(enemy)
            end
        end
    end
end)

⚡ Infinite Stamina

Working

Infinite stamina, allowing unlimited running and action execution.

-- Infinite Stamina Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer

spawn(function()
    while wait(0.1) do
        if player.PlayerGui:FindFirstChild("MainGui") then
            local staminaBar = player.PlayerGui.MainGui:FindFirstChild("Stamina")
            if staminaBar then
                staminaBar.Value = 100
            end
        end
        
        -- Alternative method
        if player.Character and player.Character:FindFirstChild("Humanoid") then
            player.Character.Humanoid.WalkSpeed = 25
            player.Character.Humanoid.JumpPower = 50
        end
    end
end)

Movement Scripts

These scripts provide fast movement, teleportation, and flight capabilities, allowing you to freely traverse the map.

🌟 Teleport Script

Working Popular

Teleport to any location on the map, including preset important locations.

-- Teleport Script with GUI
local Players = game:GetService("Players")
local player = Players.LocalPlayer

-- Teleport locations
local locations = {
    ["Spawn"] = Vector3.new(0, 5, 0),
    ["Forest Center"] = Vector3.new(100, 5, 100),
    ["Mountain Top"] = Vector3.new(200, 50, 200),
    ["Cave Entrance"] = Vector3.new(-150, 5, -100),
    ["Abandoned House"] = Vector3.new(50, 5, -200),
    ["Resource Area"] = Vector3.new(-200, 5, 150)
}

-- Create GUI
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
local title = Instance.new("TextLabel")

screenGui.Parent = player.PlayerGui
frame.Parent = screenGui
frame.Size = UDim2.new(0, 300, 0, 400)
frame.Position = UDim2.new(0, 50, 0, 50)
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.BorderSizePixel = 0

title.Parent = frame
title.Size = UDim2.new(1, 0, 0, 50)
title.Text = "Teleport Menu"
title.TextColor3 = Color3.new(1, 1, 1)
title.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)
title.Font = Enum.Font.SourceSansBold
title.TextSize = 18

-- Create teleport buttons
local yPos = 60
for locationName, position in pairs(locations) do
    local button = Instance.new("TextButton")
    button.Parent = frame
    button.Size = UDim2.new(0.9, 0, 0, 40)
    button.Position = UDim2.new(0.05, 0, 0, yPos)
    button.Text = "Teleport to " .. locationName
    button.TextColor3 = Color3.new(1, 1, 1)
    button.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)
    button.Font = Enum.Font.SourceSans
    button.TextSize = 14
    
    button.MouseButton1Click:Connect(function()
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            player.Character.HumanoidRootPart.CFrame = CFrame.new(position)
        end
    end)
    
    yPos = yPos + 50
end

-- Click to teleport function
local mouse = player:GetMouse()
local teleportEnabled = false

local toggleButton = Instance.new("TextButton")
toggleButton.Parent = frame
toggleButton.Size = UDim2.new(0.9, 0, 0, 40)
toggleButton.Position = UDim2.new(0.05, 0, 0, yPos)
toggleButton.Text = "Toggle Click Teleport: OFF"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.BackgroundColor3 = Color3.new(0.5, 0.2, 0.2)

toggleButton.MouseButton1Click:Connect(function()
    teleportEnabled = not teleportEnabled
    toggleButton.Text = "Toggle Click Teleport: " .. (teleportEnabled and "ON" or "OFF")
    toggleButton.BackgroundColor3 = teleportEnabled and Color3.new(0.2, 0.5, 0.2) or Color3.new(0.5, 0.2, 0.2)
end)

mouse.Button1Down:Connect(function()
    if teleportEnabled and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        player.Character.HumanoidRootPart.CFrame = CFrame.new(mouse.Hit.Position + Vector3.new(0, 5, 0))
    end
end)

🚁 Fly Script

Working

Enables character flight using WASD for direction, Space to ascend, and Shift to descend.

-- Fly Script
local Players = game:GetService("Players")
local UserInputService = game:GetService("UserInputService")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local flying = false
local flySpeed = 50
local bodyVelocity = nil
local bodyAngularVelocity = nil

local function startFlying()
    if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        local humanoidRootPart = player.Character.HumanoidRootPart
        
        bodyVelocity = Instance.new("BodyVelocity")
        bodyVelocity.MaxForce = Vector3.new(4000, 4000, 4000)
        bodyVelocity.Velocity = Vector3.new(0, 0, 0)
        bodyVelocity.Parent = humanoidRootPart
        
        bodyAngularVelocity = Instance.new("BodyAngularVelocity")
        bodyAngularVelocity.MaxTorque = Vector3.new(4000, 4000, 4000)
        bodyAngularVelocity.AngularVelocity = Vector3.new(0, 0, 0)
        bodyAngularVelocity.Parent = humanoidRootPart
        
        flying = true
    end
end

local function stopFlying()
    if bodyVelocity then
        bodyVelocity:Destroy()
        bodyVelocity = nil
    end
    if bodyAngularVelocity then
        bodyAngularVelocity:Destroy()
        bodyAngularVelocity = nil
    end
    flying = false
end

-- Toggle fly with F key
UserInputService.InputBegan:Connect(function(input, gameProcessed)
    if not gameProcessed and input.KeyCode == Enum.KeyCode.F then
        if flying then
            stopFlying()
            print("Flying disabled")
        else
            startFlying()
            print("Flying enabled - Use WASD to move, Space to go up, Shift to go down")
        end
    end
end)

-- Flying controls
RunService.Heartbeat:Connect(function()
    if flying and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
        local humanoidRootPart = player.Character.HumanoidRootPart
        local camera = workspace.CurrentCamera
        local moveVector = Vector3.new(0, 0, 0)
        
        -- Get input
        if UserInputService:IsKeyDown(Enum.KeyCode.W) then
            moveVector = moveVector + camera.CFrame.LookVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.S) then
            moveVector = moveVector - camera.CFrame.LookVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.A) then
            moveVector = moveVector - camera.CFrame.RightVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.D) then
            moveVector = moveVector + camera.CFrame.RightVector
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.Space) then
            moveVector = moveVector + Vector3.new(0, 1, 0)
        end
        if UserInputService:IsKeyDown(Enum.KeyCode.LeftShift) then
            moveVector = moveVector - Vector3.new(0, 1, 0)
        end
        
        -- Apply movement
        if bodyVelocity then
            bodyVelocity.Velocity = moveVector * flySpeed
        end
    end
end)

💨 Speed Hack

Working

Dramatically increases movement speed with adjustable speed multipliers.

-- Speed Hack Script
local Players = game:GetService("Players")
local player = Players.LocalPlayer

local normalSpeed = 16
local speedMultiplier = 3 -- Change this value to adjust speed

local function setSpeed(speed)
    if player.Character and player.Character:FindFirstChild("Humanoid") then
        player.Character.Humanoid.WalkSpeed = speed
    end
end

-- Apply speed hack
setSpeed(normalSpeed * speedMultiplier)

-- Maintain speed hack
spawn(function()
    while wait(1) do
        setSpeed(normalSpeed * speedMultiplier)
    end
end)

-- Speed control GUI
local screenGui = Instance.new("ScreenGui")
local frame = Instance.new("Frame")
local speedLabel = Instance.new("TextLabel")
local speedSlider = Instance.new("TextBox")
local applyButton = Instance.new("TextButton")

screenGui.Parent = player.PlayerGui
frame.Parent = screenGui
frame.Size = UDim2.new(0, 250, 0, 150)
frame.Position = UDim2.new(1, -270, 0, 50)
frame.BackgroundColor3 = Color3.new(0.1, 0.1, 0.1)
frame.BorderSizePixel = 0

speedLabel.Parent = frame
speedLabel.Size = UDim2.new(1, 0, 0, 30)
speedLabel.Text = "Speed Multiplier: " .. speedMultiplier
speedLabel.TextColor3 = Color3.new(1, 1, 1)
speedLabel.BackgroundTransparency = 1

speedSlider.Parent = frame
speedSlider.Size = UDim2.new(0.8, 0, 0, 30)
speedSlider.Position = UDim2.new(0.1, 0, 0, 40)
speedSlider.Text = tostring(speedMultiplier)
speedSlider.TextColor3 = Color3.new(1, 1, 1)
speedSlider.BackgroundColor3 = Color3.new(0.2, 0.2, 0.2)

applyButton.Parent = frame
applyButton.Size = UDim2.new(0.8, 0, 0, 30)
applyButton.Position = UDim2.new(0.1, 0, 0, 80)
applyButton.Text = "Apply Speed"
applyButton.TextColor3 = Color3.new(1, 1, 1)
applyButton.BackgroundColor3 = Color3.new(0.3, 0.3, 0.3)

applyButton.MouseButton1Click:Connect(function()
    local newSpeed = tonumber(speedSlider.Text)
    if newSpeed and newSpeed > 0 and newSpeed <= 10 then
        speedMultiplier = newSpeed
        speedLabel.Text = "Speed Multiplier: " .. speedMultiplier
        setSpeed(normalSpeed * speedMultiplier)
    end
end)

ESP Wallhack Scripts

ESP scripts allow you to see the locations of other players, items, and monsters, even when they're blocked by walls.

👁️ Universal ESP

Working Most Popular

Shows locations of all players, items, and monsters with customizable colors and distance display.

-- Universal ESP Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local espEnabled = true
local espObjects = {}

-- ESP Colors
local colors = {
    Player = Color3.new(1, 0, 0),      -- Red for players
    Item = Color3.new(0, 1, 0),        -- Green for items
    Monster = Color3.new(1, 1, 0),     -- Yellow for monsters
    Resource = Color3.new(0, 0, 1)     -- Blue for resources
}

-- Create ESP for object
local function createESP(obj, espType)
    if not obj or not obj:FindFirstChild("HumanoidRootPart") and not obj:IsA("Part") then
        return
    end
    
    local billboard = Instance.new("BillboardGui")
    local frame = Instance.new("Frame")
    local textLabel = Instance.new("TextLabel")
    
    billboard.Parent = obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") or obj
    billboard.Size = UDim2.new(0, 100, 0, 50)
    billboard.StudsOffset = Vector3.new(0, 2, 0)
    billboard.AlwaysOnTop = true
    
    frame.Parent = billboard
    frame.Size = UDim2.new(1, 0, 1, 0)
    frame.BackgroundTransparency = 0.5
    frame.BackgroundColor3 = colors[espType] or Color3.new(1, 1, 1)
    frame.BorderSizePixel = 0
    
    textLabel.Parent = frame
    textLabel.Size = UDim2.new(1, 0, 1, 0)
    textLabel.BackgroundTransparency = 1
    textLabel.Text = obj.Name
    textLabel.TextColor3 = Color3.new(1, 1, 1)
    textLabel.TextScaled = true
    textLabel.Font = Enum.Font.SourceSansBold
    
    -- Distance calculation
    local connection
    connection = RunService.Heartbeat:Connect(function()
        if not espEnabled or not obj.Parent then
            billboard:Destroy()
            connection:Disconnect()
            return
        end
        
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local targetPos = obj:IsA("Model") and obj:FindFirstChild("HumanoidRootPart") and obj.HumanoidRootPart.Position or obj.Position
            local distance = (player.Character.HumanoidRootPart.Position - targetPos).Magnitude
            textLabel.Text = obj.Name .. "\n[" .. math.floor(distance) .. "m]"
        end
    end)
    
    table.insert(espObjects, {billboard = billboard, connection = connection})
end

-- Scan for players
local function scanPlayers()
    for _, otherPlayer in pairs(Players:GetPlayers()) do
        if otherPlayer ~= player and otherPlayer.Character then
            createESP(otherPlayer.Character, "Player")
        end
    end
end

-- Scan for items and resources
local function scanItems()
    local itemNames = {"Wood", "Scrap", "Mushroom", "Berry", "Bandage", "Weapon", "Tool"}
    
    for _, obj in pairs(workspace:GetDescendants()) do
        for _, itemName in pairs(itemNames) do
            if obj.Name:find(itemName) and obj:IsA("Part") then
                createESP(obj, "Item")
            end
        end
    end
end

-- Scan for monsters
local function scanMonsters()
    local monsterNames = {"Monster", "Enemy", "Wendigo", "Beast", "Creature"}
    
    for _, obj in pairs(workspace:GetDescendants()) do
        for _, monsterName in pairs(monsterNames) do
            if obj.Name:find(monsterName) and obj:IsA("Model") then
                createESP(obj, "Monster")
            end
        end
    end
end

-- Main ESP loop
spawn(function()
    while wait(2) do
        if espEnabled then
            scanPlayers()
            scanItems()
            scanMonsters()
        end
    end
end)

-- ESP Toggle GUI
local screenGui = Instance.new("ScreenGui")
local toggleButton = Instance.new("TextButton")

screenGui.Parent = player.PlayerGui
toggleButton.Parent = screenGui
toggleButton.Size = UDim2.new(0, 150, 0, 50)
toggleButton.Position = UDim2.new(0, 50, 1, -100)
toggleButton.Text = "ESP: ON"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.BackgroundColor3 = Color3.new(0.2, 0.8, 0.2)
toggleButton.Font = Enum.Font.SourceSansBold
toggleButton.TextSize = 18

toggleButton.MouseButton1Click:Connect(function()
    espEnabled = not espEnabled
    toggleButton.Text = "ESP: " .. (espEnabled and "ON" or "OFF")
    toggleButton.BackgroundColor3 = espEnabled and Color3.new(0.2, 0.8, 0.2) or Color3.new(0.8, 0.2, 0.2)
    
    if not espEnabled then
        -- Clear all ESP objects
        for _, espObj in pairs(espObjects) do
            if espObj.billboard then
                espObj.billboard:Destroy()
            end
            if espObj.connection then
                espObj.connection:Disconnect()
            end
        end
        espObjects = {}
    end
end)

📦 Item ESP Only

Working

Shows only item locations including weapons, tools, resources, etc., without displaying players.

-- Item ESP Only Script
local Players = game:GetService("Players")
local RunService = game:GetService("RunService")
local player = Players.LocalPlayer

local itemESPEnabled = true
local trackedItems = {}

-- Items to track
local importantItems = {
    "Wood", "Scrap", "MetalScrap", "Bandage", "Mushroom", "Berry", 
    "Weapon", "Axe", "Flashlight", "Map", "Compass", "Key", "Pelt"
}

local function createItemESP(item)
    if trackedItems[item] then return end
    
    local billboard = Instance.new("BillboardGui")
    local frame = Instance.new("Frame")
    local textLabel = Instance.new("TextLabel")
    
    billboard.Parent = item
    billboard.Size = UDim2.new(0, 80, 0, 40)
    billboard.StudsOffset = Vector3.new(0, 1, 0)
    billboard.AlwaysOnTop = true
    
    frame.Parent = billboard
    frame.Size = UDim2.new(1, 0, 1, 0)
    frame.BackgroundTransparency = 0.3
    frame.BackgroundColor3 = Color3.new(0, 1, 0)
    frame.BorderSizePixel = 0
    
    textLabel.Parent = frame
    textLabel.Size = UDim2.new(1, 0, 1, 0)
    textLabel.BackgroundTransparency = 1
    textLabel.Text = item.Name
    textLabel.TextColor3 = Color3.new(1, 1, 1)
    textLabel.TextScaled = true
    textLabel.Font = Enum.Font.SourceSans
    
    trackedItems[item] = {billboard = billboard, textLabel = textLabel}
    
    -- Update distance
    local connection
    connection = RunService.Heartbeat:Connect(function()
        if not itemESPEnabled or not item.Parent then
            billboard:Destroy()
            trackedItems[item] = nil
            connection:Disconnect()
            return
        end
        
        if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then
            local distance = (player.Character.HumanoidRootPart.Position - item.Position).Magnitude
            textLabel.Text = item.Name .. "\n" .. math.floor(distance) .. "m"
            
            -- Change color based on distance
            if distance < 20 then
                frame.BackgroundColor3 = Color3.new(1, 0, 0) -- Red for close items
            elseif distance < 50 then
                frame.BackgroundColor3 = Color3.new(1, 1, 0) -- Yellow for medium distance
            else
                frame.BackgroundColor3 = Color3.new(0, 1, 0) -- Green for far items
            end
        end
    end)
end

-- Scan for items
local function scanForItems()
    for _, obj in pairs(workspace:GetDescendants()) do
        if obj:IsA("Part") then
            for _, itemName in pairs(importantItems) do
                if obj.Name:find(itemName) and not trackedItems[obj] then
                    createItemESP(obj)
                    break
                end
            end
        end
    end
end

-- Main scanning loop
spawn(function()
    while wait(3) do
        if itemESPEnabled then
            scanForItems()
        end
    end
end)

-- Toggle button
local screenGui = Instance.new("ScreenGui")
local toggleButton = Instance.new("TextButton")

screenGui.Parent = player.PlayerGui
toggleButton.Parent = screenGui
toggleButton.Size = UDim2.new(0, 120, 0, 40)
toggleButton.Position = UDim2.new(0, 220, 1, -100)
toggleButton.Text = "Item ESP: ON"
toggleButton.TextColor3 = Color3.new(1, 1, 1)
toggleButton.BackgroundColor3 = Color3.new(0.2, 0.8, 0.2)

toggleButton.MouseButton1Click:Connect(function()
    itemESPEnabled = not itemESPEnabled
    toggleButton.Text = "Item ESP: " .. (itemESPEnabled and "ON" or "OFF")
    toggleButton.BackgroundColor3 = itemESPEnabled and Color3.new(0.2, 0.8, 0.2) or Color3.new(0.8, 0.2, 0.2)
    
    if not itemESPEnabled then
        for item, data in pairs(trackedItems) do
            if data.billboard then
                data.billboard:Destroy()
            end
        end
        trackedItems = {}
    end
end)

Recommended Script Executors

To use these scripts, you need a reliable script executor. Here are the most recommended executors for August 2025:

🚀 Synapse X

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Detection Rate: Extremely Low

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Most stable and feature-complete executor with extremely low detection rates, supports all scripts.

⚡ Krnl

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Best free executor with powerful features and frequent updates.

🔥 Fluxus

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Price: Free

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User-friendly free executor, perfect for beginners.

💎 Oxygen U

Status: Active

Price: Free

Detection Rate: Low

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Emerging free executor with excellent performance and modern interface.

⚠️ Usage Tips:

  • Always download executors from official websites
  • Disable antivirus before use (may cause false positives)
  • Don't use scripts on your main account
  • Regularly update executors to avoid detection
  • Using a VPN can reduce ban risks

Frequently Asked Questions (FAQ)

❓ Do these scripts still work?

Yes, all scripts on this page have been tested and updated for August 2025. We regularly check script availability and promptly update any broken code. If a script doesn't work, try alternative versions or contact us.

🚫 Will using scripts get me banned?

Using scripts does carry a risk of getting banned. Roblox's anti-cheat system is constantly improving, but risk levels depend on multiple factors: script type used, executor quality, usage frequency, etc. We recommend testing with alt accounts and avoiding use on main accounts.

🔄 How do I update scripts?

Most scripts use loadstring to load from online sources, automatically getting the latest versions. For local scripts, regularly visit this page for updates. We recommend bookmarking this page to always get the latest script code.

❌ What if scripts don't work?

If scripts don't work, try these solutions: 1) Ensure you're using the latest executor version; 2) Check if the game has updates; 3) Try re-injecting the script; 4) Use a different executor; 5) Verify the script code was copied completely.

🎮 Which scripts are safest?

Relatively speaking, ESP and teleport scripts have lower detection risks, while god mode and auto farm scripts carry higher risks. We recommend beginners start with simple features like ESP or speed modifications, gradually trying more complex functions.

📱 Can I use these scripts on mobile?

Most script executors only support PC platforms. While some mobile executors exist, they have limited functionality and poor stability. We recommend using scripts on PC for the best experience.

🔧 How do I customize scripts?

You can modify parameters within scripts to customize functionality. For example, change the speedMultiplier value in speed scripts, or modify color settings in ESP scripts. We recommend learning basic Lua programming before making modifications.